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High End Games Compatibility Thread with Working Version #'s (ICS edition!)


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#71 francoisboul

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Posted 13 February 2012 - 07:26 AM

Dragon's Lair v. 1.052

HP Touchpad 32 GB, CM9 - rc0-Touchpad-alpha 0.6

Dragon's Lair installed with no problems, but the game is unplayable... Video is too choppy. Audio is fine.

Anyone else had this problem?

#72 Motoki

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Posted 13 February 2012 - 10:27 AM

View Postfrancoisboul, on 13 February 2012 - 07:26 AM, said:

Dragon's Lair v. 1.052

HP Touchpad 32 GB, CM9 - rc0-Touchpad-alpha 0.6

Dragon's Lair installed with no problems, but the game is unplayable... Video is too choppy. Audio is fine.

Anyone else had this problem?

I have it too. I am pretty sure everyone does and I believe it is directly related to the lack of hardware acceleration for video in the early alpha builds of CM9. IWhen Netflix etc get fixed this will most likely as well.

It's a special case game because most games don't run on video playback or maybe just an intro but this one is pretty much all video.

Edited by Motoki, 13 February 2012 - 10:28 AM.


#73 enik

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Posted 15 February 2012 - 08:50 AM

Anyone having luck with dead space? It displays in portrait for me but everything else works. I just need to force it into landscape. Any ideas?
From Nexus with love

#74 abhi.eternal

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Posted 20 February 2012 - 05:38 AM

Can anyone help me get UNO running in my TP? Thanks.

#75 lvpre

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Posted 20 February 2012 - 03:54 PM

View Postabhi.eternal, on 20 February 2012 - 05:38 AM, said:

Can anyone help me get UNO running in my TP? Thanks.

Install it on your phone, and copy the gameloft uno folder to your touchpad in the same location that it was on your phone. Then install the app from the market and it should work.

#76 durham

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Posted 20 February 2012 - 07:55 PM

View PostMotoki, on 20 January 2012 - 12:21 PM, said:

Yeah I don't think anything changed there. I still can't get Tintin (the 3D version) to work no matter what I change the build.prop to or what settings I use in Chainfire.

Have you had any better luck with Tintin? Trying to get it to work as well, in ICS.

#77 hotshotz79

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Posted 21 February 2012 - 09:06 AM

Is it possible for anyone to try out;
Wheres my Water on the new Cyanogen ICS Alpha 1.0 build?

Last checked on ICS Alpha 0.6, it had long loading times... even clicking Retry took long
(Only reason why I am on CM7 >.<)

#78 midas

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Posted 21 February 2012 - 12:02 PM

View Posthotshotz79, on 21 February 2012 - 09:06 AM, said:

Is it possible for anyone to try out;
Wheres my Water on the new Cyanogen ICS Alpha 1.0 build?

Last checked on ICS Alpha 0.6, it had long loading times... even clicking Retry took long
(Only reason why I am on CM7 >.<)

Took about 5 seconds to load a level. Replay took about 3 seconds. Gameplay itself is no longer choppy.

#79 Motoki

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Posted 21 February 2012 - 12:45 PM

View Postdurham, on 20 February 2012 - 07:55 PM, said:

Have you had any better luck with Tintin? Trying to get it to work as well, in ICS.

No I gave up. I tried every combination of build.prop edits and Chainfire settings I could think of on both CM7 and 9. I haven't tried yet on the new CM9 alpha 1, but I don't see how hardware accel will make a difference. It didn't for CM7.

#80 JohanX

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Posted 21 February 2012 - 01:00 PM

View Postlvpre, on 20 February 2012 - 03:54 PM, said:


Install it on your phone, and copy the gameloft uno folder to your touchpad in the same location that it was on your phone. Then install the app from the market and it should work.
I tried that and UNO won't run.

I copied the gameloft directory off of the sd card in my phone and copied it to the touchpad's sdcard directory.

UNO starts up then crashes. The error log is complaining about an invalid long format number...


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